If you’re looking for a god from the Faerun pantheon, consider Nobanion. Or this leonin could serve a god of the old world-or even a primal force. The deity this character serves could be left over from human influence. The leonin of Theros have unique story angles they could use as a paladin. While the Leonin typically don’t devote themselves to the service of the gods, there are a few pantheons that can fit. Something about a leonin paladin just fits-the lion has been a symbol of divine power to humans for eons.
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They can even consult these spirits, effectively giving them clairvoyance or augury spells without components needed.Ĭheck out my full Rage Against the Darkness: Barbarian Guide here. Ultimately, this ability leads to Vengeful Ancestors, which bounces the damage back to their enemies. By interrupting the attack, they reduce damage by 2d6. Later, they can summon these spirits to directly interfere with damage against their allies. Ancestral Protectors gang up on the first creature they attack, giving the foe disadvantage on attacks against the Leonin’s friends and their friends resistance against the target’s damage. In this way, a barbarian Path of the Ancients could utilize ancestor spirits to further aid and protect allies as they command the enemies’ attention. The proud and honorable leonin would certainly have a connection to kings of the past, ancestors who watch over them like Mufasa watches Simba. Increased athletic ability, movement speed and the notorious Rage state will play well off the lion-like appearance. Nomadic, connected to nature and fiercely strong, the leonin fit the barbarian class well. This can be loads of fun as a tank-throwing myself into the hoard and letting it rip. Frightened creatures will have disadvantage on attack rolls and saving throws as long as I’m in line of sight. The DC equals 8 + proficiency + Constitution modifier. Creatures within 10 feet of you must make a Wisdom saving throw or become frightened of you until the end of my next turn. To top off this set of skills, my walking speed is increased to 35 feet.įinally, Daunting Roar gives leonin the edge of fear a lion deserves in battle. Hunter’s Instincts gives you proficiency in my choice of Athletics, Perception, Intimidation or Survival. However, leonin also have Claws that deal 1d4 slashing damage (Strength).
So, of course, it is at the top of the list of hunting-related abilities. However, their other racial traits offer abilities that give them a hunter’s edge, with a ferocious roar for added effect.ĭarkvision is typical for non human races. Leonin come with a +2 Constitution/+1 Strength ability score modifier-inherently making them tough. Now, older, the call to the throne is strong, the pridelands require saving from the evil relative. Feeling guilt, this leonin ran away from home and finds new family in their companions. An evil relative murdered this leonin’s father when they were young.Leonin tend to leave human gods in the past. Summoned by the god Heliod to serve the light, a leonin takes the path of a paladin against the wishes of their clan.This young warrior seeks to prove themselves as a great leader before returning home. A young leonin prince(ess) is sent out into the wider world to represent the Leonin Queendom in diplomatic affairs.While Leonin aren’t explicitly in the Forgotten Realms thereĬonsider these leonin backstories for inspiration: Nomadic hunters, this race blends the glory and hunting instincts of a lion with Strength and Constitution for a unique warrior. However, most leonin distrust outsiders and guard their ancestral home, only leaving for the occasional raid. Though they’ve left behind human ways, some still worship human gods. Now, the nomadic tribes have mostly reverted to the old ways. At one point, the valley was dominated by wizardly humans of Meletis. The leonin race inhabits a valley within Theros named Oreskos. Some venture past the border mountains to test themselves in new lands.
However, some leonin are not content to live the lives of their ancestors-nomadic yet never leaving the plains. Introduced in Mythic Odysseys of Theros, these lion people rarely leave their homeland and guard its borders. Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. A golden plain where even the gods rarely trespass. Leonin characters in Dungeons and Dragons 5e are fierce, powerful hunters who guard the shining plains of Oreskos.